Software Engineer, Tools and Services

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Unity develops awesome tools for real time 3D content creators.

We are looking for a Software Engineer for the Plastic SCM Desktop team, inside the Unity Teams Tools and Services group. You will join a team passionate about creating the next-generation user experiences for version control, review, diff and merge for real-time 3D.

This means crafting outstanding tools for the wide variety of roles involved in creating 3D content that ranges from programmers, artists and producers in games, to film makers, engineers, architects and beyond.

You will contribute to GUIs, command line, merge, diff and review tools of Plastic SCM and this includes awesome challenges across all the major operating systems. You’ll be really designing the future of version control with an incredible impact on how developers like you work. We believe there are fewer things more exciting than this.

This is a full time position, no travel required, and it can be remote!

What you will be doing

  • Create highly responsive, appealingly crafted and user friendly desktop software for macOS, Windows and Linux. This means dealing with WPF, Cocoa, GTK, and the newer trends like Avalonia and all things .NET 6 desktop.
  • Operate within a distributed team, collaborating with colleagues in different locations
  • Work very closely with UX designers, product managers and with backend developers to design good APIs
  • Offer mentorship, code reviews, and clear documentation for fellow engineers

What we’re looking for

  • Proven programming skills and 1 to 2 years of experience
  • Professional experience creating desktop applications, preferably in C#, but any other stack is welcome
  • Knowledge of professional software engineering practices for the full development life cycle (coding standards, code reviews, source control management, build processes, testing, operations, etc.)
  • A taste for nicely looking UIs

You might also have

  • A great curiosity for other desktop technologies like Electron and Blazor
  • Confirmed version control experience (Git, Plastic SCM, Perforce)

Life at Unity

Unity (NYSE: U) is the world’s leading platform for creating and operating real-time 3D (RT3D) content. Creators, ranging from game developers to artists, architects, automotive designers, filmmakers, and others, use Unity to make their imaginations come to life. Unity’s platform provides a comprehensive set of software solutions to create, run and monetize interactive, real-time 2D and 3D content for mobile phones, tablets, PCs, consoles, and augmented and virtual reality devices.

The company’s 1,800+ person research and development team keeps Unity at the forefront of development by working alongside partners to ensure optimized support for the latest releases and platforms. Apps developed by Unity creators were downloaded more than five billion times per month in 2020. For more information, please visit www.unity.com.

Unity is an equal opportunity employer committed to fostering an inclusive, innovative environment with the best employees. Therefore, we provide employment opportunities without regard to age, race, color, ancestry, national origin, religion, disability, sex, gender identity or expression, sexual orientation, or any other protected status in accordance with applicable law. If there are preparations or accommodations we can make to help ensure you have a comfortable and positive interview experience, please let us know.

Headhunters and recruitment agencies may not submit resumes/CVs through this website or directly to managers. Unity does not accept unsolicited headhunter and agency resumes. Unity will not pay fees to any third-party agency or company that does not have a signed agreement with Unity.

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Location

Our SF office is within a block of some incredible restaurants and fun hangout spots! We're right in-between the Powell and Montgomery BART stations. Work at Unity includes a ton of flexibility, depending on your role, the needs of your team and ultimately the way you and your team work best togethe

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