Scopely

HQ
Los Angeles
Total Offices: 3
2,669 Total Employees
Year Founded: 2011

Jobs at Scopely

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Recently posted jobs

18 Days AgoSaved
In-Office
2 Locations
Gaming • Mobile
Manages global indirect tax compliance, accounting, reporting, audits, taxability, registrations, and regulatory risk across multiple jurisdictions. Advises on digital products, subscriptions, e-commerce, payment providers, and commercial initiatives. Partners with Finance, Accounting, Legal, Engineering, and external advisors to improve tax systems, data quality, automation, controls, and scalable processes using ERP and tax technology platforms.
21 Days AgoSaved
In-Office
San Francisco, CA, USA
Gaming • Mobile
Develop and maintain scalable infrastructure for deploying AI and machine learning models. Build automation for model evaluation and deployment, optimize inference performance, and implement monitoring and alerting systems. Troubleshoot infrastructure issues, collaborate with ML scientists and cross-functional teams, and contribute to code reviews, design discussions, and architecture planning. Requires a relevant master’s degree, at least one year of related experience, and training or experience with Python, machine learning, generative AI, SQL, system programming, and cloud computing.
26 Days AgoSaved
In-Office
San Francisco, CA, USA
Gaming • Mobile
Lead global business development for Scopely’s game publishing business by developing IP, distribution, platform, and payment-partner relationships. Create and execute global growth strategies, source and negotiate complex commercial agreements, collaborate with internal teams, analyze market trends and data, and represent the company with partners and industry stakeholders. The role requires international perspective, strong communication, presentation, negotiation, and cross-functional leadership skills, along with willingness to travel.
2 Months AgoSaved
In-Office
San Francisco, CA, USA
Gaming • Mobile
Designs and develops reliable, scalable, low-latency backend and networking systems supporting AR technology, developers, and game products. Responsibilities include architecture, coding, testing, load testing, code reviews, troubleshooting, system integration, and technical strategy. Collaborates with engineering and cross-functional teams, external partners, and may supervise junior engineers.
2 Months AgoSaved
In-Office
San Francisco, CA, USA
Gaming • Mobile
The Senior Data Scientist, Marketing will develop analytical models and reporting solutions to support user acquisition and marketing effectiveness, utilizing AI for improved marketing insights.
An Hour AgoSaved
Remote
US
Gaming • Mobile
Supports product planning and optimization for a cross-platform strategy/MMO game, focusing on live events, offers, player engagement, monetization, progression systems, and feature performance. Analyzes player behavior and game data, collaborates with design, economy, marketing, and analytics teams, develops roadmaps and KPIs, conducts competitive analysis, and supports experimentation to improve player and business outcomes.
An Hour AgoSaved
Remote
US
Gaming • Mobile
Develop game mechanics and unit tests using Unity and C#. Build scalable, maintainable game framework architecture and APIs, optimize technical performance, and troubleshoot distributed systems. Collaborate with game design, quality assurance, and cross-functional engineering teams using agile development, source control, and code reviews. Incorporate player feedback into application improvements and feature development.
Gaming • Mobile
Manage live operations execution for MARVEL Strike Force, translating events and monetization strategies into Jira tickets, requirements, configurations, and implementation plans. Coordinate external implementation partners, track launch readiness, resolve dependencies, and ensure content quality and strategic alignment. Improve workflows, documentation, and operational systems while using performance data, player segmentation, SQL, analytics tools, and AI to support delivery and post-launch reviews.
12 Days AgoSaved
In-Office or Remote
2 Locations
Gaming • Mobile
Lead the automation strategy for a live AAA mobile game, building the team, frameworks, tooling, standards, and quality gates needed for frequent releases. Responsibilities include hiring and mentoring, designing automated UI/API/mobile tests, integrating testing into CI/CD, establishing metrics and observability, providing hands-on technical leadership, and partnering across Engineering, QA, Product, Live Operations, and external teams to improve release quality.
17 Days AgoSaved
In-Office or Remote
2 Locations
Gaming • Mobile
Leads FP&A, budgeting, forecasting, reporting, and shared-cost allocation across corporate functions. Partners with senior executives, improves financial processes, builds scalable models and automation, and develops a team of two finance professionals. The role manages over $200 million in expense budgets and allocates more than $160 million in shared services costs across game teams while driving financial transparency and strategic decision-making.
18 Days AgoSaved
In-Office or Remote
2 Locations
Gaming • Mobile
Develop and execute always-on consumer communications for MONOPOLY GO!, supporting partnerships, creator programs, community initiatives, activations, and cultural opportunities. Build media relationships, write pitches and messaging, identify compelling player stories, monitor trends, coordinate integrated campaigns, and track coverage and insights. The role requires strategic thinking, creativity, strong writing and media relations skills, cultural awareness, and effective cross-functional collaboration.
19 Days AgoSaved
Remote
US
Gaming • Mobile
The Associate Art Director helps define and maintain a game's visual identity from early development through delivery. Responsibilities include creating briefs and style guides, leading visual reviews, coordinating art disciplines and partner teams, providing hands-on concept development and paintovers, mentoring artists, managing creative priorities, and ensuring artistic cohesion across characters, environments, animation, VFX, UI, and other game assets.
27 Days AgoSaved
Remote
US
Gaming • Mobile
Lead Monopoly GO!’s performance product organization, including product managers, economy designers, and analysts. Own live operations, monetization strategy, event and content calendars, roadmap execution, KPI and revenue forecasting, game-economy optimization, and cross-functional team leadership to improve player engagement and business performance.
One Month AgoSaved
Remote
US
Gaming • Mobile
Owns day-to-day production of large game systems and features for an unannounced cross-platform strategy/MMO title. Responsibilities include roadmapping, scheduling, resource coordination, deliverable tracking, process improvement, risk mitigation, cross-functional team leadership, and managing features from early development through launch and LiveOps.
One Month AgoSaved
Remote
US
Gaming • Mobile
Coordinate end-to-end feature production for a mobile game feature pod. Responsibilities include managing development pipelines, prioritizing production activities, ensuring timely and high-quality delivery, supporting live incidents and on-call coverage, facilitating Agile/Scrum practices, coordinating cross-functional communication, and leading process improvements.
One Month AgoSaved
Remote
US
Gaming • Mobile
Leads the design of procedural game worlds, combining terrain, creatures, resources, buildings, encounters, and points of interest into cohesive player experiences. Establishes standards for pacing, density, traversal, sightlines, and world composition; partners with Tools, Art, UX, and Engineering on generation frameworks and prototypes; guides systems from concept through live operation; and builds and mentors a high-performing world and level design team.
2 Months AgoSaved
In-Office or Remote
2 Locations
Gaming • Mobile
Owns slate operations across games in development, managing organizational cadence, cross-functional alignment, and the Game Development Framework from concept through launch. The role supports senior leadership, tracks investment and development progress, drives launch readiness, facilitates playtesting and validation, resolves operational blockers, improves processes, and builds scalable operating models across game teams and central functions.
2 Months AgoSaved
In-Office or Remote
2 Locations
Gaming • Mobile
Lead and develop a distributed QA team for a live AAA mobile game. The role drives scalable QA practices, release excellence, quality metrics, process improvement, and cross-functional collaboration across engineering, live operations, marketing, customer support, localization, and external development teams. Responsibilities include planning quality activities, managing releases and deployments, communicating risks to stakeholders, and supporting continuous improvement throughout the game development lifecycle.
Gaming • Mobile
Leads the global Community Management and Customer Support vision for an unannounced live-service game. Builds player feedback loops, support operations, scalable processes, launch communications, community health metrics, and cross-functional partnerships. Establishes both functions from the ground up, manages external partners, represents player needs to executives and development teams, and guides strategy across development, beta, launch, and live operations.
3 Months AgoSaved
In-Office or Remote
2 Locations
Gaming • Mobile
Lead Product Performance for a high-profile AAA mobile free-to-play game: own revenue forecasting, KPI targets, live-ops strategy and calendar, experimentation, analytics-driven iteration, and cross-functional alignment with roadmap, creative, marketing, and community. Build and manage the Product Performance team and drive monetization optimization and executive reporting.