Take-Two Interactive Software

Take-Two Interactive Software

San Francisco, CA
6,500 Total Employees
Year Founded: 1993

Articles about Take-Two Interactive Software

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Tyler Holmes Tyler Holmes
Published on April 12, 2024

At Take-Two, Developing Intentional Culture Is More Than a Game

Direct-to-Consumer Vice President Michael Lewis explains why investing in employee development and company culture means a brighter future.

All Articles

Tyler Holmes Tyler Holmes
Updated on April 12, 2024

At Take-Two, Developing Intentional Culture Is More Than a Game

Direct-to-Consumer Vice President Michael Lewis explains why investing in employee development and company culture means a brighter future.

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Search the 7 jobs at Take-Two Interactive Software

Gaming • Information Technology • Mobile • Software
The Studio Art Director at Ghost Story Games is responsible for ensuring the art aligns with the creative vision of the project, managing the art pipeline and quality, and overseeing communication with Department Leads and Production to maintain high production standards. The position involves championing visual development, overseeing art production, providing feedback, managing the art department, and developing quality assurance protocols.
2 Days Ago
San Francisco
Remote
Gaming • Information Technology • Mobile • Software
Senior Producer responsible for owning production pipelines for shooter, RPG, and strategy games. Must lead production teams, maintain schedules, communicate effectively, and drive quality game experiences. Experience with traditional production management techniques and project-tracking software required.
Gaming • Information Technology • Mobile • Software
Join Ghost Story Games as a Senior Cinematic Technical Implementer and bring stories and characters to life through the implementation of cinema content. Use UE4 blueprint scripting and animation tools to create cohesive and immersive experiences. Collaborate with artists and scripters to provide feedback and support. This role requires 5+ years of game development experience and a passion for narrative first-person shooters.