Bedrock Robotics
Teams at Bedrock Robotics
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Robotics
Build and scale 3D content pipelines and simulation systems for autonomous construction robotics. The role focuses on realistic environments, procedural scene generation, rendering, terrain behavior, ML evaluation, safety validation, and performance optimization. Candidates need at least four years of real-time 3D experience, strong technical-art skills, and two or more years using Unreal Engine. Robotics simulation, Isaac Sim, Omniverse, and neural-rendering experience are preferred.
Robotics
Architect, source, build, integrate, characterize, and validate hardware systems for autonomous heavy machinery. The role defines hardware architecture, leads external vendor relationships and development programs, collaborates across engineering and safety teams, and ensures reliable performance in rugged environments. Responsibilities include autonomy sensing, compute, HMI, connectivity, machine-control interfaces, power and cooling, hardware testing, data analysis, and test automation using Python, C++, C, or Rust.
Robotics
Define functional and technical safety concepts for autonomous construction-machine hardware. Author hardware safety requirements, design safety mechanisms, conduct HARA, FMEA, FMEDA, and FTA analyses, and establish verification and validation plans. Partner with hardware and software teams on architectures, diagnostics, fault handling, test infrastructure, fault injection, and HIL testing throughout the safety lifecycle.
