2K

HQ
Novato, California, USA
Total Offices: 7
3,505 Total Employees
Year Founded: 2005

What It's Like to Work at 2K

Updated on December 16, 2025

2K Employee Perspectives

I never thought I would find myself working in the gaming industry, but it has been one of the most rewarding experiences of my life. It’s not just about playing games — it’s an industry filled with creativity, innovation and endless opportunities for your unique perspective to have a direct impact on the product. I have met so many incredibly talented people at 2K, forged lifelong friendships and gained invaluable experience.

Roisin Barry, Publishing Grad Program Participant

2K Employee Reviews

One of my favorite things about working here is the people I’ve gotten to meet, both as coworkers and clients we provide mocap services for. I never thought I would work in mocap, being able to jump in and learn so many things has ignited a passion.
Tiffany, Motion Capture Animator
Tiffany, Motion Capture Animator
2K is a perfect blend of innovation and inclusion. I love working in 2K's fast-paced environment that brings out my best creative skills. I am proud to be a part of their diverse culture while doing my best to make it even better.
Sanju, Technical Director
Sanju, Technical Director
I love that we have the ability to innovate and create with a level of autonomy that fits.
Shawna, Senior Director, Talent
Shawna, Senior Director, Talent
Passion, Drive, Always Learning, Open to New Ideas and a Team Player.
Shawna, Senior Director, Talent
Shawna, Senior Director, Talent
I work in Mocap Post Production. I’m mainly responsible for Head Mounted Camera footage in the post-processing and QA stage. I’m also the Lead for our small third volume, which we use exclusively for ROMming talent and props. I support processing the Mocap data and QA which helps to prepare assets for delivery. It’s very busy and very rewarding!
Tiffany , Motion Capture Animator
Tiffany , Motion Capture Animator