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2K

3D Artist

Posted An Hour Ago
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Hybrid
San Rafael, CA, USA
37-56 Hourly
Mid level
Hybrid
San Rafael, CA, USA
37-56 Hourly
Mid level
Temporary onsite 3D Character Artist to process photogrammetry scan data, sculpt high-resolution characters, create retopology/UVs/textures, support rigging pipelines, QC character builds, collaborate with partners, and produce playblasts for client review.
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Who We Are

At 2K, we create some of the most iconic and culture-shaping video games in entertainment, including NBA® 2K, one of the top-selling franchises in the world, and legendary titles like BioShock®, Borderlands®, Mafia*,* Sid Meier’s Civilization®, and XCOM®, as well as fan favorites WWE® 2K*,* TopSpin®, and PGA TOUR® 2K*.* We build unforgettable experiences by pushing the boundaries of creativity, authenticity and innovation across every genre.

Our portfolio is brought to life by some of the most influential game development studios in the world. Visual Concepts, Firaxis Games, Hangar 13, Cat Daddy Games, 31st Union, Cloud Chamber, Gearbox, HB Studios, and 2K SportsLab create world-class experiences across platforms.

But what truly powers 2K is our people.

We believe the best ideas come from teams that feel empowered, supported, and inspired. As an equal opportunity employer, we are committed to fostering a diverse, inclusive workplace where people are encouraged to come as they are and do their best work.

What We Need

We are looking for an exceptionally skilled 3D Character Artist to join us and process scan data for our clients. The ideal candidate has strong foundational art skills, as well as experience with rigging pipelines and tools, someone who is driven by curiosity and inspired to chase the next breakthrough. We are at the crossroads of amazing advances in character art creation and photogrammetry technology, and we need someone who wants to build the next generation of 2K’s characters.
This is a temporary position for 6 months and is required to work onsite in the San Rafael, California office location. This role does not offer any relocation assistance. 

What You’ll Do

  • Sculpt high-resolution characters from photogrammetry data
  • Create clean game retopology, UVs, and textures
  • Collaborate with outsourcing partners as necessary
  • Build expertise with internal tools and follow best practices for character rigs
  • Assist the lead artist with the adaptation of new technology, tools, and workflows with a forward-looking goal of delivering industry-leading animation
  • Assist the lead artist with QC-ing the character build process, identifying and fixing issues with model, texture, topology, rigging, animation, and rendering
  • Produce animation ROM playblast movies for client asset review

What Will Make You A Great Fit

  • 3+ years of experience with Maya
  • Experience with organic modeling
  • Ability to self-manage and meet deadlines while setting a professional and collaborative tone
  • Excellent communication skills, coordinating and working with multiple departments to achieve set goals
  • Willingness to accept direction and refine work until it is right
  • Active, passionate enthusiasm for AAA video games, and the technology that pushes character art to the next level
  • Portfolio/website showcasing character models that focus of realism

Bonus Points

  • Understanding of facial anatomy and facial rigging for video games
  • Knowledge of the Facial Action Coding System
  • Experience with Wrap3D
  • At least 1 published video game as Artist (AAA preferred)

The pay range for this position in California at the start of employment is expected to be between $37.00 and $56.00 per hour. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations.

Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards and eligibility to participate in our 401(K) plan and Employee Stock Purchase Program.

Regular, full-time employees are also eligible for a range of benefits at the Company, including: medical, dental, vision, and basic life insurance coverage; 14 paid holidays per calendar year; paid vacation time per calendar year (ranging from 15 to 25 days) or eligibility to participate in the Company’s discretionary time off program; up to 10 paid sick days per calendar year; paid parental and compassionate leave; wellbeing programs for mental health and other wellness support; family planning support through Maven; commuter benefits; and reimbursements for fitness-related expenses. 

As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, to perform their essential job functions, and to receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation.

Please note that 2K Games and its studios never uses instant messaging apps or personal email accounts to contact prospective employees or conduct interviews and when emailing, only use 2K.com accounts.

#LI-Onsite


2K San Mateo, California, USA Office

2K 31st Union Office

San Mateo, CA, United States

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