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Build Engineer - NBA 2K

Posted 3 Days Ago
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Hybrid
Novato, CA
86K-120K Annually
Mid level
Hybrid
Novato, CA
86K-120K Annually
Mid level
As a Build Engineer for NBA 2K, you will manage asset generation scripts, troubleshoot build incidents, and improve the build pipeline to ensure efficient game development operations.
The summary above was generated by AI

At Visual Concepts, we believe great games are made by diverse and empowered teams with a shared passion for play. As one of the world’s top game development studios, we have shipped over 100 multi-sku titles to critical acclaim and commercial success. Our teams are independent and entrepreneurial. Our studios in Novato, Irvine, Budapest, Shanghai, Austin, Boise, Seoul, and Parksville, Canada are committed to artistry and technical innovation, offering top candidates the opportunity to learn and grow with some of the smartest and most creative minds in the industry.


What We Need:

NBA 2K is a massive technological undertaking that requires hundreds of developers on tight schedules using many pieces of technology. As a databuild engineer, you will be the glue that holds dozens and dozens of moving parts together, ensuring that tools and pipelines are running effectively, so that builds are run flawlessly.

 What You Will Do:
  • Create and maintain asset generation scripts and tools that are critical to our games’ success
  • Primary responsibility for troubleshooting build-related incidents
  • Contributing to improvements our build pipeline
  • Continuously work to make your own life easier by writing scripts to automate events, and processes
  • Learn from leaders with decades of experience building world-class AAA games.
 Who Will Be a Great Fit:
  • A degree in Computer Science or related field, or equivalent experience
  • 2+ years of experience as a Build Engineer, Release Engineer, or in a similar pipeline-focused role
  • Experience supporting large, complex codebases with frequent integrations and build cycles
  • C++ experience
  • Python experience, with a focus on scripting for automation and tooling
  • Experience with Jenkins pipeline development 
  • Familiarity with CI/CD pipelines and build/release workflows
  • Advanced debugging and troubleshooting skills, particularly with build-related issues
  • Experience with source control, bug tracking, and external asset delivery
  • Experience working with asset pipelines or content-heavy workflows (game development preferred)
  • Proven ability to improve and optimize build pipelines and processes
  • Strong collaboration skills and experience working cross-functionally with teams
  • Self-motivation and excellent problem-solving skills
  • A high standard for clean, well-documented, efficient code
  • Willing to be onsite
 

The pay range for this position in California at the start of employment is expected to be between $85,700 - $120,000 per year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards, in addition to a full range of medical, financial, and/or other benefits. Details of participation in these benefit plans will be provided if an employee receives an offer of employment. If hired, employee will be in an 'at-will position' and the company reserves the right to modify base salary (as well as any other discretionary payment or compensation or benefit program) at any time, including for reasons related to individual performance, company or individual department/team performance, and market factors.


To learn more about Visual Concepts and our studio locations, check out our website at www.vcentertainment.com

Top Skills

C++
Jenkins
Python

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