Insomniac Games Logo

Insomniac Games

Lead VFX Artist

Reposted 25 Days Ago
Be an Early Applicant
Remote
Hiring Remotely in United States
153K-230K Annually
Senior level
Remote
Hiring Remotely in United States
153K-230K Annually
Senior level
Lead and grow the VFX team while creating and reviewing high-quality, performant VFX assets. Scope and schedule VFX work, collaborate across disciplines, onboard external partners, advance tools/pipelines, and enforce production standards and workplace conduct.
The summary above was generated by AI

Insomniac Games is searching for a Lead Visual Effects Artist. The Lead VFX Artist is responsible for managing and developing a visual effects team. Has the knowledge and experience of creating art assets and sets an example for the team by demonstrating a mastery of industry standards and tools, proprietary technology, and departmental production workflows. Has a proven understanding of production schedules and project goals, along with game performance, and technical considerations.


Essential Duties and Responsibilities:

  • Balance hands-on VFX asset creation with day-to-day team leadership and management of the VFX team.

  • Partner closely with Principal VFX Artist to plan, create and test content creation and pipelines before deploying to the development team

  • Oversee and support external VFX partners, ensuring they are properly onboarded to style and technical standards and that their deliveries meet quality expectations.

  • Collaborate with Production Management to scope and estimate work, build schedules, assign tasks and track progress for VFX deliverables.

  • Works closely with Art Directors to develop visual targets, maintain a cohesive visual style and consistent quality bar across all aspects in VFX.

  • Review VFX artists’ work to ensure VFX content is performant aesthetically and technically that is aligned with Art Direction.  

  • Collaborate with multiple disciplines to support gameplay, characters, cinematics, environments with VFX requirements. 

  • Coordinate with cross-disciplinary teams to ensure VFX assets are delivered on time and integrated smoothly into the game.

  • Works closely with the Tool and Engine team to aid in the ongoing evolution and enhancements of proprietary tools and engine to improve and enhance VFX fidelity.

  • Champion and implement new production methods, best practices, and optimizations to improve efficiency and in-game performance.

  • Ensures that all complaints and concerns related to inappropriate or unprofessional conduct in the workplace are addressed immediately to foster a safe work environment.

  • Lead, mentor, and develop a team of VFX artists, including consistent quality bar, goal‑setting and performance reviews.

  • Other duties may apply

Supervisory Duties:

  • This job has supervisory responsibilities


Supervisory Responsibilities:

  • Carries out supervisory responsibilities in accordance with the organization's policies and applicable laws

  • Responsibilities include interviewing, hiring, and training employees; planning, assigning, and directing work; appraising performance; rewarding and disciplining employees; addressing complaints and resolving problems

Computer Skills:

  • Advanced level in Houdini and Maya: expert understanding of these DCC visual effects packages, competent working with joints and locators, animation/keyframing, rigid-body and fluid simulations, materials, shaders, lighting and rendering.

  • 3d modeling and procedural modeling/UV’ing skills are a must.

  • Strong knowledge and experience with modern game engines/editors such as Unreal, Unity, proprietary, etc.

  • Proficient with real-time particle-editors and VFX systems such as Unreal’s Niagara, PopcornFX, etc.

  • Advance understanding of complex node-based shader networks such as those used in Unreal, Unity, etc.

  • Familiarity with game scripting and/or node-based systems (e.g. Unreal Blueprint, etc).

  • Have strong grasp of technical scripting, programming and expressions pertaining to DCC and graphics: e.g. MEL, Python, Houdini VEX, HLSL Shaders, etc.

  • Proficient in Photoshop for painting and editing textures.

  • Strong knowledge of procedural texture generation software (e.g. Substance Designer, Filter-Forge, After-Effects, etc).

  • Knowledge of Microsoft Office Suite.

  • Knowledge of other visual effects or CG software a plus (e.g. Blender, Nuke, etc).

 

If this sounds like the opportunity that you have been looking for, please submit your application below.



At SIE, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location. 
Base pay is one component of our total compensation package. Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location, as well as additional compensation components, such as annual bonus, profit sharing, and other incentive plans.
In addition, this role is eligible for SIE’s top-tier benefits package that includes medical, dental, vision, matching 401(k), paid time off, wellness program and coveted employee discounts for Sony products. This role also may be eligible for a bonus package. Click here to learn more.


Profit Sharing (PSS Only)
$153,000$230,400 USD

Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.

Please refer to our Candidate Privacy Notice for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.

Similar Jobs

5 Days Ago
In-Office or Remote
100K-218K Annually
Senior level
100K-218K Annually
Senior level
Gaming
Lead and mentor a VFX team to design, implement, optimize, and ship high-fidelity real-time effects for a multiplayer AAA game; coordinate across disciplines, manage external partners, and evolve VFX pipelines and tools.
Top Skills: Pbr WorkflowsReal-Time RenderingShadersSidefx HoudiniUnreal Engine 5
3 Hours Ago
Remote or Hybrid
PA, USA
75K-113K Annually
Mid level
75K-113K Annually
Mid level
Artificial Intelligence • Automotive • Greentech • Information Technology • Machine Learning • Software • Cybersecurity
Manage a portfolio of dealer clients to retain and grow revenue via product utilization, upgrades, upsells and consultative support. Monitor account performance, resolve risks, deliver trainings, conduct virtual and occasional onsite engagements, collaborate with internal teams, and support new PMs and special projects to drive client success.
Top Skills: MS OfficeScreen Share TechnologiesWeb-Based Systems
3 Hours Ago
Remote or Hybrid
United States
67K-101K Annually
Junior
67K-101K Annually
Junior
Artificial Intelligence • Automotive • Greentech • Information Technology • Machine Learning • Software • Cybersecurity
Provide tactical HR support for Manheim Shared Services including employee relations, program implementation, talent and workforce initiatives, data analysis and reporting, and continuous improvement. Advise managers on policies, coordinate HR program logistics, conduct exit interviews, and partner with HRBPs and COEs to improve employee experience and organizational effectiveness. Up to 25% travel; US remote.
Top Skills: Excel

What you need to know about the San Francisco Tech Scene

San Francisco and the surrounding Bay Area attracts more startup funding than any other region in the world. Home to Stanford University and UC Berkeley, leading VC firms and several of the world’s most valuable companies, the Bay Area is the place to go for anyone looking to make it big in the tech industry. That said, San Francisco has a lot to offer beyond technology thanks to a thriving art and music scene, excellent food and a short drive to several of the country’s most beautiful recreational areas.

Key Facts About San Francisco Tech

  • Number of Tech Workers: 365,500; 13.9% of overall workforce (2024 CompTIA survey)
  • Major Tech Employers: Google, Apple, Salesforce, Meta
  • Key Industries: Artificial intelligence, cloud computing, fintech, consumer technology, software
  • Funding Landscape: $50.5 billion in venture capital funding in 2024 (Pitchbook)
  • Notable Investors: Sequoia Capital, Andreessen Horowitz, Bessemer Venture Partners, Greylock Partners, Khosla Ventures, Kleiner Perkins
  • Research Centers and Universities: Stanford University; University of California, Berkeley; University of San Francisco; Santa Clara University; Ames Research Center; Center for AI Safety; California Institute for Regenerative Medicine

Sign up now Access later

Create Free Account

Please log in or sign up to report this job.

Create Free Account