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NVIDIA

Neural Graphics Engineer

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In-Office
Santa Clara, CA, USA
In-Office
Santa Clara, CA, USA

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The Senior Neural Graphics Scientist will define NVIDIA's Neural Graphics strategy, pioneer neural shading techniques, connect research to products, drive AI innovations, and influence hardware design.
Top Skills: AIMachine LearningNeural NetworksPhysics SimulationReal-Time Rendering

Computer graphics is experiencing its most exciting transformation in decades. Neural techniques are reshaping how we render, simulate, and create visual content in real time — and we're just getting started.

At NVIDIA, our Neural Graphics team builds technologies at the intersection of AI and real-time rendering. We reach millions of developers and creators through products like Alpasim, open platforms like Slang, our shader language and compiler for portable GPU programming. We work on hard, meaningful problems with curiosity and collaboration — and we're looking for a Neural Graphics Engineer to grow with us. This is an opportunity to learn from some of the most accomplished people in graphics and AI, and to make a meaningful impact early in your career!

What You'll Be Doing:

  • Implement and optimize neural graphics techniques within real-time rendering pipelines

  • Prototype neural rendering, differentiable graphics, and generative 3D approaches

  • Collaborate across teams to move ideas from concept to production

  • Contribute to our graphics software stack, including compilers, shaders, and runtime tools

What We Need to See:

  • BS, MS, or PhD in Computer Science, Electrical Engineering, Physics, or a related field (or equivalent experience)

  • At least 2-4 years od practical experience and demonstrated ability in C++ and Python

  • Coursework or project experience in computer graphics, machine learning, or computer vision

  • A drive to learn, grow, and take on challenging problems

Ways to Stand Out from the Crowd:

  • Hands-on experience with neural rendering (NeRF, Gaussian splatting, differentiable rendering) or generative AI for 3D content

  • Experience with PyTorch and real-time rendering engines

  • Familiarity with graphics APIs (Vulkan, OpenGL, DirectX), shader programming (Slang, HLSL, GLSL), or compiler development

Your base salary will be determined based on your location, experience, and the pay of employees in similar positions. The base salary range is 124,000 USD - 195,500 USD for Level 2, and 152,000 USD - 241,500 USD for Level 3.

You will also be eligible for equity and benefits.

Applications for this job will be accepted at least until February 27, 2026.

This posting is for an existing vacancy. 

NVIDIA uses AI tools in its recruiting processes.

NVIDIA is committed to fostering a diverse work environment and proud to be an equal opportunity employer. As we highly value diversity in our current and future employees, we do not discriminate (including in our hiring and promotion practices) on the basis of race, religion, color, national origin, gender, gender expression, sexual orientation, age, marital status, veteran status, disability status or any other characteristic protected by law.

HQ

NVIDIA Santa Clara, California, USA Office

2701 San Tomas Expressway, Santa Clara, CA, United States, Santa Clara

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