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Velo3D

Senior Software Engineer, GPU

Posted 15 Days Ago
In-Office or Remote
Hiring Remotely in Fremont, CA, USA
150K-200K Annually
Senior level
In-Office or Remote
Hiring Remotely in Fremont, CA, USA
150K-200K Annually
Senior level
Lead the integration of GPU computing into software, optimize performance, and establish best practices for scalable GPU development.
The summary above was generated by AI
Position Overview:
As part of our ongoing efforts to improve the performance of our desktop software, we are moving key computational workloads to the GPU to significantly reduce latency. Our Senior Software Engineer, GPU will lead the introduction of GPGPU computing into our software stack, including evaluating and selecting appropriate GPU technologies and frameworks, and integrating them into our existing build and development systems. The role will play a critical part in designing, implementing, and optimizing GPU-accelerated components while establishing the foundations for scalable GPU development across the team.

Job Responsibilities

    • Evaluate and select the appropriate GPU computing technologies and frameworks (e.g., CUDA, Kokkos, or other modern GPU programming models) based on performance, portability, maintainability, and long-term architectural goals. 

    • Design and implement the GPU computing layer within our desktop software stack, introducing GPU acceleration for computationally intensive workloads. 

    • Integrate GPU development into the existing build and tooling ecosystem, including configuring the build system, dependency management, CI/CD workflows, and developer tooling to support GPU targets. 

    • Port and optimize mesh processing algorithms and other performance-critical components from CPU implementations to GPU-accelerated implementations. 

    • Analyze performance bottlenecks and apply GPU optimization techniques such as memory layout optimization, kernel design, and efficient data transfer between CPU and GPU. 

    • Establish best practices, documentation, and architectural guidelines for GPU development to enable maintainable and scalable use of GPU acceleration across the codebase. 

    • Collaborate with other engineers to identify additional opportunities for GPU acceleration and ensure seamless integration with the broader application architecture. 

Requirements

    • 5-8 years of experience
    • Strong experience developing GPU-accelerated software using frameworks such as CUDA, Kokkos, OpenCL, or similar technologies. 

    • Solid understanding of GPU architecture and parallel programming concepts, including memory hierarchies, kernel execution models, synchronization, and performance optimization. 

    • Experience evaluating and comparing different GPU programming models and frameworks, and making informed technical decisions about trade-offs such as performance, portability, and developer productivity. 

    • Experience integrating GPU tooling and compilers into modern build systems and development environments. 

    • Strong C++ programming skills and experience working in performance-sensitive codebases. 

    • Ability to translate CPU algorithms into efficient parallel GPU implementations. 

    • Strong problem-solving and performance-analysis skills, including profiling and debugging GPU code.

About the Company:
 
Velo, Velo3D, Sapphire and Intelligent Fusion are registered trademarks of Velo3D, Inc. Without Compromise, Flow, Flow Developer, and Assure are trademarks of Velo3D, Inc.
 
With the only SupportFree laser powder bed fusion capability, we enable on-demand manufacturing of production quality Titanium, Inconel, and Aluminum parts with an unprecedented degree of design freedom and quality control. The VELO3D award-winning solution includes an integrated offering of hardware and software: Sapphire® metal AM production printer, Flow™ print preparation software, Assure™ quality assurance and control system, and an integrated manufacturing process that runs throughout the printing operation.
 
Our team enjoys excellent benefits including healthcare coverage and 401(K) employer contributions. We believe in transparency and recognizing exceptional efforts through our monthly all-hands meetings and team member appreciation awards.
 
Our job titles may span more than one career level. The starting base salary for this full-time position is between $150,000 and $200,000. This salary range reflects the minimum and maximum target for this position in the U.S. The actual base pay is dependent upon many factors, such as work experience, job-related skills, related education, work location, and market demands. The base pay range is subject to change and may be modified in the future. In addition to a competitive base salary and a comprehensive benefits package, this position may be eligible for other forms of compensation such as participation in a bonus and equity program, as applicable.
 
Velo3D provides equal employment opportunities to all employees and applicants for employment without regard to, and prohibits discrimination and harassment based on, race, color, religion, age, sex, national origin, disability, medical condition, genetic information, military or veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws.
 
This policy applies to all terms and conditions of employment, including recruiting, hiring, placement, promotion, termination, layoff, recall, transfer, leaves of absence, compensation, and training.

Top Skills

C++
Cuda
Kokkos
Opencl
HQ

Velo3D Campbell, California, USA Office

511 Division St, Campbell, CA, United States, 95008

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