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Antioch

Senior Technical Animator / Character TD

Posted 4 Days Ago
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In-Office
San Francisco, CA, United States
Senior level
In-Office
San Francisco, CA, United States
Senior level
Build and own a simulation-ready character pipeline for robotics and autonomy. Develop Python tools connecting Unreal Engine, MetaHumans, USD, and Isaac Sim; create character controllers, motion-matching and procedural animation systems; integrate prompt-based animation models; refine animation, rigs, clothing, hair, accessories, and prop physics; and support synthetic data generation and customer engagements.
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Location: New York City (in person), San Francisco (in person), or New Zealand (remote) | Type: Full time, onsite | Team: Technical Art

Who are we?

Antioch is the agentic simulation platform for robotics and autonomy. Teams design, train, and test physical systems in high-fidelity cloud simulation, accelerated by 3D-native agents. We build precision-calibrated digital twins and run massively parallel simulation scenarios, so customers spend less time on expensive, slow real-world testing. Our customers include leading robotics, autonomy, and perception teams working in manufacturing, logistics, construction, and safety.

Who are we looking for?

Character TDs who will develop our sim-ready character pipeline (USD, Omniverse, Isaac Sim, MetaHumans) and push the realism of our simulations. You'll work across character creation with a focus on MetaHumans, character controllers, hand-tuned and procedural animation, and prop physics. This is an early, high-ownership builder role, and you'll help shape our entire character pipeline.

What you'll do

  • Build Python pipeline tools to create and export MetaHumans from Unreal Engine to Isaac Sim, conforming to USD standards.
  • Design and implement character controllers with motion matching and procedural animation, focused on humanoids and expanding to quadrupeds.
  • Integrate frontier models for prompt-based animation to support massively parallel synthetic data generation.
  • Create and refine animation clips from third-party libraries, procedural generation, and video-to-motion workflows.
  • Rig and refine clothing, accessories, and props, with dynamic physics where needed.
  • Build modular character configuration and waypoint animation into the simulation platform.
  • Represent Antioch in customer conversations and site visits.

What we're looking for

  • Expert knowledge of Unreal Engine, motion matching, and animation Blueprints, with the ability to translate that to a new engine.
  • A strong portfolio of Python tooling for character creation and animation in real-time engines, preferably with Unreal MetaHumans.
  • Experience with procedural character animation, prop interaction, and generative pipelines.
  • Deep knowledge of rigging and performant physics for clothing, hair, and accessories.
  • Strong character animation experience, especially with Sequencer and Control Rig in Unreal Engine.
  • Comfort with agentic-assisted development workflows.
  • A track record of shipping production-ready capabilities.
  • Nice to have: NVIDIA Omniverse or Isaac Sim, USD pipelines, Newton or Warp, synthetic data or robotics work, sensor-ready materials.

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