Location: New York City (in person), San Francisco (in person), or New Zealand (remote) | Type: Full time, onsite | Team: Technical Art
Who are we?
Antioch is the agentic simulation platform for robotics and autonomy. Teams design, train, and test physical systems in high-fidelity cloud simulation, accelerated by 3D-native agents. We build precision-calibrated digital twins and run massively parallel simulation scenarios, so customers spend less time on expensive, slow real-world testing. Our customers include leading robotics, autonomy, and perception teams working in manufacturing, logistics, construction, and safety.
Who are we looking for?
Character TDs who will develop our sim-ready character pipeline (USD, Omniverse, Isaac Sim, MetaHumans) and push the realism of our simulations. You'll work across character creation with a focus on MetaHumans, character controllers, hand-tuned and procedural animation, and prop physics. This is an early, high-ownership builder role, and you'll help shape our entire character pipeline.
What you'll do
- Build Python pipeline tools to create and export MetaHumans from Unreal Engine to Isaac Sim, conforming to USD standards.
- Design and implement character controllers with motion matching and procedural animation, focused on humanoids and expanding to quadrupeds.
- Integrate frontier models for prompt-based animation to support massively parallel synthetic data generation.
- Create and refine animation clips from third-party libraries, procedural generation, and video-to-motion workflows.
- Rig and refine clothing, accessories, and props, with dynamic physics where needed.
- Build modular character configuration and waypoint animation into the simulation platform.
- Represent Antioch in customer conversations and site visits.
What we're looking for
- Expert knowledge of Unreal Engine, motion matching, and animation Blueprints, with the ability to translate that to a new engine.
- A strong portfolio of Python tooling for character creation and animation in real-time engines, preferably with Unreal MetaHumans.
- Experience with procedural character animation, prop interaction, and generative pipelines.
- Deep knowledge of rigging and performant physics for clothing, hair, and accessories.
- Strong character animation experience, especially with Sequencer and Control Rig in Unreal Engine.
- Comfort with agentic-assisted development workflows.
- A track record of shipping production-ready capabilities.
- Nice to have: NVIDIA Omniverse or Isaac Sim, USD pipelines, Newton or Warp, synthetic data or robotics work, sensor-ready materials.
Similar Jobs
What you need to know about the San Francisco Tech Scene
Key Facts About San Francisco Tech
- Number of Tech Workers: 365,500; 13.9% of overall workforce (2024 CompTIA survey)
- Major Tech Employers: Google, Apple, Salesforce, Meta
- Key Industries: Artificial intelligence, cloud computing, fintech, consumer technology, software
- Funding Landscape: $50.5 billion in venture capital funding in 2024 (Pitchbook)
- Notable Investors: Sequoia Capital, Andreessen Horowitz, Bessemer Venture Partners, Greylock Partners, Khosla Ventures, Kleiner Perkins
- Research Centers and Universities: Stanford University; University of California, Berkeley; University of San Francisco; Santa Clara University; Ames Research Center; Center for AI Safety; California Institute for Regenerative Medicine



.png)