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PlayStation

Software Engineer II

Posted 10 Days Ago
In-Office
San Mateo, CA
164K-246K Annually
Mid level
In-Office
San Mateo, CA
164K-246K Annually
Mid level
Lead software innovation projects, design scalable systems, develop interactive experiences, integrate tools like Unreal and Unity, apply machine learning.
The summary above was generated by AI

Why PlayStation?

PlayStation isn’t just the Best Place to Play — it’s also the Best Place to Work. Today, we’re recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation®5, PlayStation®4, PlayStation®VR, PlayStation®Plus, acclaimed PlayStation software titles from PlayStation Studios, and more.

PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team.

The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Group Corporation.

Sony Interactive Entertainment LLC seeks a Software Engineer II in San Mateo, CA to lead cross-functional software innovation projects to move concepts into prototypes and architect and design scalable, flexible and high-performance software systems. Requires a Master’s degree in Computer Science or related field or equivalent and one (1) year of experience in the technology industry developing immersive interactive experiences using real-time 3D engines and spatial frameworks; building interactive prototypes involving real-time rendering and non-standard input/output systems; writing briefs and presenting on various concepts and technologies in Figma and PowerPoint; testing and evaluating prototype experiences using Javascript and web-based 3D libraries; collaborating across technical and non-technical teams in early-stage product development using Unity; integrating and optimizing emerging software and hardware tools with Unreal Engine/Unity; implementing responsive user interaction systems with experimental patterns; executing test protocols and prototype iteration cycles; and applying machine learning concepts and cloud-based training pipelines to perform motion data segmentation and gesture classification. Telecommuting and/or working from home may be permissible pursuant to company policies. Sony is an EOE.


Salary range: $163,700.00 – $245,500.00/year

Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.

Please refer to our Candidate Privacy Notice for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.

Equal Opportunity Statement:

Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category.

We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond. 

PlayStation is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.


Top Skills

Cloud-Based Training Pipelines
Figma
JavaScript
PowerPoint
Real-Time 3D Engines
Unity
Unreal Engine
Web-Based 3D Libraries

PlayStation San Francisco, California, USA Office

400 2nd Street., San Francisco, CA, United States

PlayStation San Mateo, California, USA Office

2207 Bridgepointe Parkway, San Mateo, CA, United States

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