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NVIDIA

Software Engineer, Linux Graphics

Posted 6 Days Ago
In-Office or Remote
2 Locations
116K-190K Annually
Mid level
In-Office or Remote
2 Locations
116K-190K Annually
Mid level
Design, develop, and maintain Linux graphics driver features for NVIDIA GPUs, focusing on Vulkan, OpenGL, and Wayland support. Collaborate with hardware, architecture, OEMs, and test automation to ensure performance, reliability, and timely regression detection across Linux platforms.
The summary above was generated by AI

We are now looking for a Linux Graphics Software Engineer! NVIDIA's invention of the GPU in 1999 fueled the growth of the PC gaming market, redefined modern computer graphics, and revolutionized parallel computing. More recently, GPU deep learning ignited modern AI — the next era of computing — with the GPU acting as the brain of computers, robots, and self-driving cars that can perceive and understand the world. Today, we are increasingly known as “the AI computing company”.
 

NVIDIA is searching for world-class software engineers to join the Linux Graphics driver team. This position involves architecture and development of new features to support Wayland, Vulkan and OpenGL software for our GPUs, as well as enhancements and maintenance of existing features, including the testing and continuous improvement to maintain the driver quality.
 

What you’ll be doing:

  • You will be involved in the definition, design, development and automation of innovative professional and consumer Linux Vulkan and OpenGL graphics software.

  • Develop and maintain SW technologies targeted at enabling and supporting NVIDIA's GPU hardware: on the current and upcoming Linux based operating systems. Ensuring the best performance and feature quality running on cross platform implementations.

  • Collaborate with test automation to achieve outstanding feature quality and to timely identify regressions.

  • Work with other worldwide internal teams, including software, hardware, architecture, and OEM support.

What we need to see:

  • A Bachelor’s or higher degree in electrical engineering, computer science, or computer engineering (or equivalent experience).

  • 3+ years "hands on" experience developing graphics system level software, especially for the Linux OS.

  • 3+ years of programming experience in C and C++.

  • Very good oral and written communication skills.

Ways to stand out from the crowd:

  • Prior experience with Linux gaming development.

  • Low-level Linux operating system knowledge, specifically memory/resource management, scheduling, and process control.

  • A self-motivated teammate with good attitude.

Your base salary will be determined based on your location, experience, and the pay of employees in similar positions. The base salary range is 116,000 USD - 189,750 USD.

You will also be eligible for equity and benefits.

Applications for this job will be accepted at least until July 28, 2026.

This posting is for an existing vacancy. 

NVIDIA uses AI tools in its recruiting processes.

NVIDIA is committed to fostering an inclusive work environment and proud to be an equal opportunity employer. As we highly value diversity in our current and future employees, we do not discriminate (including in our hiring and promotion practices) on the basis of race, religion, color, national origin, gender, gender expression, sexual orientation, age, marital status, veteran status, disability status or any other characteristic protected by law.

HQ

NVIDIA Santa Clara, California, USA Office

2701 San Tomas Expressway, Santa Clara, CA, United States, Santa Clara

NVIDIA San Francisco, California, USA Office

San Francisco, United States

NVIDIA San Jose, California, USA Office

San Jose, United States

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