Moonlake AI Logo

Moonlake AI

Technical Artist

Reposted 13 Days Ago
Be an Early Applicant
In-Office
San Francisco, CA, USA
Mid level
In-Office
San Francisco, CA, USA
Mid level
As a Technical Artist at Moonlake, you will create realistic 3D assets and environments primarily using Blender, managing all aspects of the 3D workflow while collaborating with research and engineering teams to enhance interactive AI-generated worlds.
The summary above was generated by AI

Introducing Moonlake, AI for creating world simulations.

About Moonlake

Moonlake is building the frontier of interactive world models: systems that generate, simulate, and reason over 3D environments for embodied AI, robotics and gaming. We develop the simulation infrastructure to build worlds (e.g., assets, scenes, digital twins) at scale.
Our team sits at the intersection of:

  • Embodied AI

  • Robotics simulation

  • Interactive 3D worlds

  • World models

  • Real-time generation

  • AI infrastructure

Moonlake is building the next generation of AI infrastructure for interactive digital worlds. Our mission is to enable anyone to create, simulate, and interact with rich environments using natural language and multimodal inputs, turning simple ideas into worlds with structure, logic, and agents that can perceive and act.

Our team has raised $28M in seed funding from NVIDIA Ventures, Threshold Ventures, AIX ventures and notable angels including Naval Ravikant and Jeff Dean to build the foundational layer for the future of AI - powering everything from creative tools and games to robotics training, simulations, and digital twins. Our goal is to make building and experimenting with these environments as accessible and scalable as publishing video on the internet.

The Role

We’re looking for a Technical Artist / 3D Generalist who can create high-quality, realistic 3D assets and environments primarily in Blender.

This person will help build the visual and structural foundation for interactive AI-generated worlds: objects, scenes, environments, physicalized assets, and production-ready 3D content. The ideal candidate is both artistic and technical: someone who can model, texture, render, iterate quickly, and understand how 3D assets behave inside interactive environments.

What You’ll Do
  • Create realistic 3D models, props, environments, and articulated assets in Blender

  • Build assets that are not just visually strong, but usable in interactive worlds

  • Own end-to-end 3D workflows: modeling, texturing, materials, lighting, rendering, optimization, and scene polish

  • Help create environments that support physics, interaction, gameplay, simulation, and embodied AI workflows

  • Work closely with research and engineering teams building world models, real-time video models, and multimodal 3D systems

  • Translate abstract prompts or product needs into clean, usable, production-quality 3D assets

  • Improve visual quality, realism, and consistency across generated or hand-authored 3D worlds

What We’re Looking For
  • Deep proficiency with Blender

  • Strong 3D modeling skills across hard-surface, environment, and object creation

  • Ability to create realistic renders

  • Strong understanding of materials, lighting, geometry, topology, and scene composition

  • Comfort working across the full 3D pipeline, preferably mostly or entirely inside Blender

  • Technical mindset: you understand how assets are used in engines, simulations, games, or interactive environments

  • Fast iteration speed and high visual taste

  • Strong portfolio showing polished 3D work

Bonus Points
  • Background in games, simulation, robotics, virtual worlds, or interactive media

  • Experience with game engines or real-time 3D workflows

  • Familiarity with physics-ready assets, rigging, articulation, collision, or procedural workflows

  • Experience creating 3D content for AI, synthetic data, RL environments, or world-modeling systems

  • Ability to work with tools beyond Blender, while still being strongest in Blender

Why This Role Matters

Moonlake is not just generating static 3D assets. The company is building systems that create interactive, multimodal worlds where geometry, physics, affordances, symbolic logic, visuals, and audio all remain coherent together. (moonlakeai.com)

You’ll help define the visual and technical quality bar for the worlds Moonlake creates.

We are committed to being an on-site, in-person team currently based in San Francisco.

Similar Jobs

4 Hours Ago
In-Office
90K-110K Annually
Mid level
90K-110K Annually
Mid level
News + Entertainment
Maintain and improve character pipeline from high-resolution sculpts to fully rigged, engine-ready characters. Author shaders, optimize skinning and rendering, build scripts/plugins for riggers and animators, integrate assets into Unreal Engine 5, and collaborate with artists, animators, and engineers to ensure performance and stability across hero and background characters.
Top Skills: Animation BlueprintsBlend ShapesCloth SimulationControl RigFacsGpu SkinningGroomHlslLod GenerationMayaMelPbr TexturingPhysics AssetsPythonSkeletal MeshUnreal Engine 5
3 Days Ago
In-Office
San Francisco, CA, USA
107K-137K Annually
Senior level
107K-137K Annually
Senior level
Digital Media • Gaming • News + Entertainment • Sports
Partner with art and engineering teams to create and optimize high-fidelity real-time assets for immersive experiences. Develop shaders, materials, lighting, particles, and LODs; script tools and prototypes (Blueprints, Python, C++); profile and optimize performance; document pipelines and support production workflows.
Top Skills: BlenderBlueprintsC#C++HoudiniJavaMayaMelParticle EffectsPbrPerlPhotoshopProfiling ToolsPythonReal-Time LightingShadersSubstance DesignerSubstance PainterUe4Ue4 Material EditorUnreal Engine
3 Days Ago
In-Office
San Francisco, CA, USA
134K-172K Annually
Senior level
134K-172K Annually
Senior level
Digital Media • Gaming • News + Entertainment • Sports
Lead technical art for real-time immersive projects: prototype and implement advanced visuals, shaders, materials and tools; optimize assets and performance; collaborate with artists and engineers; mentor technical artists; develop pipelines, lookdev, lighting, VFX and production best practices.
Top Skills: BlenderBlueprintsC#C++HoudiniJavaMayaMelPbrPhotoshopProfiling ToolsPythonShadersSubstance DesignerSubstance PainterUe4 Material EditorUnreal EngineVex

What you need to know about the San Francisco Tech Scene

San Francisco and the surrounding Bay Area attracts more startup funding than any other region in the world. Home to Stanford University and UC Berkeley, leading VC firms and several of the world’s most valuable companies, the Bay Area is the place to go for anyone looking to make it big in the tech industry. That said, San Francisco has a lot to offer beyond technology thanks to a thriving art and music scene, excellent food and a short drive to several of the country’s most beautiful recreational areas.

Key Facts About San Francisco Tech

  • Number of Tech Workers: 365,500; 13.9% of overall workforce (2024 CompTIA survey)
  • Major Tech Employers: Google, Apple, Salesforce, Meta
  • Key Industries: Artificial intelligence, cloud computing, fintech, consumer technology, software
  • Funding Landscape: $50.5 billion in venture capital funding in 2024 (Pitchbook)
  • Notable Investors: Sequoia Capital, Andreessen Horowitz, Bessemer Venture Partners, Greylock Partners, Khosla Ventures, Kleiner Perkins
  • Research Centers and Universities: Stanford University; University of California, Berkeley; University of San Francisco; Santa Clara University; Ames Research Center; Center for AI Safety; California Institute for Regenerative Medicine

Sign up now Access later

Create Free Account

Please log in or sign up to report this job.

Create Free Account