Introducing Moonlake, AI for creating world simulations.
About MoonlakeMoonlake is building the frontier of interactive world models: systems that generate, simulate, and reason over 3D environments for embodied AI, robotics and gaming. We develop the simulation infrastructure to build worlds (e.g., assets, scenes, digital twins) at scale.
Our team sits at the intersection of:
Embodied AI
Robotics simulation
Interactive 3D worlds
World models
Real-time generation
AI infrastructure
Moonlake is building the next generation of AI infrastructure for interactive digital worlds. Our mission is to enable anyone to create, simulate, and interact with rich environments using natural language and multimodal inputs, turning simple ideas into worlds with structure, logic, and agents that can perceive and act.
Our team has raised $28M in seed funding from NVIDIA Ventures, Threshold Ventures, AIX ventures and notable angels including Naval Ravikant and Jeff Dean to build the foundational layer for the future of AI - powering everything from creative tools and games to robotics training, simulations, and digital twins. Our goal is to make building and experimenting with these environments as accessible and scalable as publishing video on the internet.
The RoleWe’re looking for a Technical Artist / 3D Generalist who can create high-quality, realistic 3D assets and environments primarily in Blender.
This person will help build the visual and structural foundation for interactive AI-generated worlds: objects, scenes, environments, physicalized assets, and production-ready 3D content. The ideal candidate is both artistic and technical: someone who can model, texture, render, iterate quickly, and understand how 3D assets behave inside interactive environments.
Create realistic 3D models, props, environments, and articulated assets in Blender
Build assets that are not just visually strong, but usable in interactive worlds
Own end-to-end 3D workflows: modeling, texturing, materials, lighting, rendering, optimization, and scene polish
Help create environments that support physics, interaction, gameplay, simulation, and embodied AI workflows
Work closely with research and engineering teams building world models, real-time video models, and multimodal 3D systems
Translate abstract prompts or product needs into clean, usable, production-quality 3D assets
Improve visual quality, realism, and consistency across generated or hand-authored 3D worlds
Deep proficiency with Blender
Strong 3D modeling skills across hard-surface, environment, and object creation
Ability to create realistic renders
Strong understanding of materials, lighting, geometry, topology, and scene composition
Comfort working across the full 3D pipeline, preferably mostly or entirely inside Blender
Technical mindset: you understand how assets are used in engines, simulations, games, or interactive environments
Fast iteration speed and high visual taste
Strong portfolio showing polished 3D work
Background in games, simulation, robotics, virtual worlds, or interactive media
Experience with game engines or real-time 3D workflows
Familiarity with physics-ready assets, rigging, articulation, collision, or procedural workflows
Experience creating 3D content for AI, synthetic data, RL environments, or world-modeling systems
Ability to work with tools beyond Blender, while still being strongest in Blender
Moonlake is not just generating static 3D assets. The company is building systems that create interactive, multimodal worlds where geometry, physics, affordances, symbolic logic, visuals, and audio all remain coherent together. (moonlakeai.com)
You’ll help define the visual and technical quality bar for the worlds Moonlake creates.
We are committed to being an on-site, in-person team currently based in San Francisco.
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