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Prisms VR

Unity Engineer

Posted Yesterday
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In-Office
San Francisco, CA, USA
Entry level
In-Office
San Francisco, CA, USA
Entry level
Develops scalable, performant immersive learning experiences for mobile VR using Unity and C#. Responsibilities include building modular systems, collaborating with designers, prototyping interactive STEM tools, optimizing code and applications, maintaining development pipelines, improving tooling, testing user experiences, and supporting code quality and automation.
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OUR MISSION

Prisms VR is a San Francisco-based team of educators, game developers, and engineers transforming K12  STEM education through experiential real-world problem-solving powered by the next generation of spatial computing. We utilize adaptive Virtual Reality (VR) to engage, inspire, and open pathways to creative problem-solving to rapidly improve engagement and proficiencies in Math and Science across our country and beyond. Our mission is to break down barriers to access and build STEM proficiencies at scale for all students, worldwide.

THE JOB

Unity Developer

JOB DESCRIPTION

Prisms seeks a developer with professional experience to build immersive learning experiences for mobile VR platforms using the Unity framework. Your main task will be to create scalable and reliable interactive experiences for immersive learning of STEM content. You will also support with the development of our C# platform systems. We require a strong commitment to collaborative problem-solving, sophisticated design, and delivering a high-quality product.

KEY RESPONSIBILITIES

  • Design, build and maintain a modular, reusable, and resilient code base using that will be used to make high-quality, low footprint & performant immersive experiences.
  • Collaborate with designers to implement prototypes of novel interactive learning tools and elevate production quality through rigorous user testing.
  • Perform regular iteration and maintenance of applications, tools, and functionality to ensure the best possible performance, quality, and responsiveness.
  • Establish strategy and development pipelines to integrate with release platforms.
  • Create and improve tools used to optimize the development pipeline
  • Continuously work to identify & optimize processes, application bottlenecks, and bugs
  • Help maintain code quality, organization, and automatization

REQUIREMENTS

  • Commitment to transforming and reimagining STEM education
  • Bachelor’s degree in Computer Science, Master’s degree a plus
  • Proficiency in developing object-oriented software, with deep experience in C# scripting
  • Deep understanding of VR or equivalent development workflows using Unity
  • Experience with profiling and optimizing C# codebase.
  • A knack for writing clean, readable, and easily maintainable code.
  • Experience with source control (Git preferred)
  • Receptive to an iterative design process with a willingness to participate in many areas of game
    development.
  • Highly motivated and skilled at both working individually and collaborating with a team
  • Strong written and verbal communication skills

EQUAL OPPORTUNITY WORKPLACE
Prisms is an equal-opportunity employer committed to providing an equitable and inclusive work environment that ensures that all applicants and team members are treated with dignity and respect. We will not tolerate any type of discrimination or harassment directed at any applicant or employee because of their gender, race, religion, age, disability, national origin, ancestry, sexual orientation, veteran, family, or parental status, or any other protected group characteristic. This equal opportunity and nondiscrimination policy applies to all aspects of employment including recruitment, hiring, promotions, discipline, terminations, wage and salary administration, benefits, and training.

HQ

Prisms VR San Francisco, California, USA Office

San Francisco, CA, United States

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