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NVIDIA

Verification Engineer, Emulation and Prototyping

Posted 18 Days Ago
Be an Early Applicant
In-Office
Santa Clara, CA, USA
136K-265K Annually
Mid level
In-Office
Santa Clara, CA, USA
136K-265K Annually
Mid level
Build, optimize, and debug FPGA emulation and prototyping environments for GPUs, SoCs, NICs, and switches. Make RTL emulation-friendly, run synthesis/place-and-route, generate bitstreams, enable pre-silicon software validation, develop high-performance C/C++ testbenches and DPI/PLI/SystemC interfaces, and collaborate across architects, designers, verification, and software teams to scale verification methodology and drive complex bring-up and debug activities.
The summary above was generated by AI

Are you passionate about how ASIC @ Nvidia is validated ? Have you wondered how we create close to real workloads to make sure chips @ NVIDIA remain reliable. Emulation and Prototyping plays an important role in achieving this. Are you interested in pushing the boundaries of innovation to make emulation & FPGA platforms faster, more scalable, and more efficient? Can you work in a fast-paced environment that requires coordination between many teams across geographies and solving sophisticated problems daily? If so, we are looking for hardworking systems engineers who will craft DV/Verification knowledge and extend to emulation & FPGA environments for our next generation GPUs, SOCs, NICs, and Switches on industry-standard FPGA prototyping and emulation platforms.

We are now looking for a Verification Engineer, Emulation & Prototyping to join our team onsite in Santa Clara, CA.
What you’ll be doing:

  • Build emulation and FPGA environments by making RTL FPGA/emulation-friendly, partitioning the design, and taking it through synthesis, place-and-route, and emulator compilation flows.

  • Improve performance of emulation and FPGA platforms, analyze timing/performance bottlenecks, and generate bitstreams/images.

  • Bring new DV Test benches that can provide high-level abstraction of C/SV TB, running at FPGA speeds.

  • Bring up designs on hardware emulation & FPGA platforms and drive complex debug and problem-solving activities.

  • Scale emulation/FPGA verification methodology in order to cater extensive test-plans

  • Work closely with architects, designers, verification engineers, validation teams, and software teams to accomplish project goals.

  • Enable pre-silicon software development, validation, and performance analysis using hardware emulation & FPGA environments.

  • Develop and optimize emulation-friendly validation infrastructures, including high-performance software interfaces and scalable debug methodologies.

What we need to see:

  • BS (or equivalent experience) in Electrical Engineering, Computer Engineering, or related fields with 5+ years of experience, or MS with 3+ years of proven experience in FPGA prototyping and/or hardware emulation.

  • Strong understanding of FPGA prototyping and hardware emulation architectures, devices, flows, and tools.

  • Hands-on experience with Simulators or Emulators across vendors

  • Hands-on experience with emulation platforms such as Synopsys ZeBu, Siemens Veloce Synopsys or Cadence Z3. Familiarity with ProtoCompiler or Synplify Premier, Xilinx Vivado,

  • Extensive knowledge of writing SV/Verilog code for TB-Emulator , high speed integrations

  • Understanding of industry-standard protocols such as PCIe, CXL, NVLINK, USB, CHI, and CPU-GPU coherency.

  • Candidates must have strong expertise in crafting and optimizing emulation-friendly C/C++ testbenches and transactors. These must function efficiently at emulation speeds. Experience minimizing host-emulator communication bottlenecks and improving transaction efficiency is necessary. Additionally, crafting scalable validation environments based on software for high-performance SoCs and multi-ASIC systems is required.

  • Ability to develop efficient DPI/PLI/SystemC-based interfaces and software infrastructures that enable high-speed validation, debug, and bring-up on hardware emulation platforms.

Ways to stand out from the crowd:

  • Ability to actively code in C/C++ , Python and perl

  • Use agentic, Claude to improve coding or drafting solutions for a problem

  • Prior experience with hardware emulation or prototyping platforms (Synopsys HAPS, ZeBu, Siemens Veloce) of a high-performance processor or SOC is highly desirable.

  • Understanding of performance-sensitive validation methodologies for large-scale emulation environments, including efficient logging, synchronization, memory handling, and protocol traffic generation and experience enabling pre-silicon software validation, firmware bring-up, or system-level debug on emulation platforms is a plus!

  • Understanding of Cadence/Synopsys/Siemens transactor solutions.

Your base salary will be determined based on your location, experience, and the pay of employees in similar positions. The base salary range is 136,000 USD - 218,500 USD for Level 3, and 168,000 USD - 264,500 USD for Level 4.

You will also be eligible for equity and benefits.

Applications for this job will be accepted at least until July 14, 2026.

This posting is for an existing vacancy. 

NVIDIA uses AI tools in its recruiting processes.

NVIDIA is committed to fostering an inclusive work environment and proud to be an equal opportunity employer. As we highly value diversity in our current and future employees, we do not discriminate (including in our hiring and promotion practices) on the basis of race, religion, color, national origin, gender, gender expression, sexual orientation, age, marital status, veteran status, disability status or any other characteristic protected by law.

HQ

NVIDIA Santa Clara, California, USA Office

2701 San Tomas Expressway, Santa Clara, CA, United States, Santa Clara

NVIDIA San Francisco, California, USA Office

San Francisco, United States

NVIDIA San Jose, California, USA Office

San Jose, United States

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