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Dream Technologies

Graphics & 3D Systems Engineer

Reposted One Month Ago
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In-Office
San Francisco, CA, USA
Senior level
In-Office
San Francisco, CA, USA
Senior level
Hands-on role building and scaling 3D web engines, converting LiDAR/camera data into accurate 3D models, extruding floorplans, placing objects, and translating internal 3D formats to/from BIM (e.g., Revit). Work includes rendering engine evaluation (WebGL, Unreal, Unity) and asset pipeline development.
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We are looking for an engineer highly experienced in graphics and 3D systems. This is a hands-on role where you'll be solving core problems that power the Dream platform. You’ll work directly on key rendering, modeling, and data challenges to bring Dream’s spatial computing vision to life.

Upcoming Challenges

  • Build and scale 3D web engine for home reconstruction and interactive design

  • Convert LiDAR and camera data into detailed, dimensionally accurate 3D models

  • Extrude 2D generated floorplans into interactive 3D structures

  • Represent and place objects like fixtures, furniture, and appliances within models

  • Translate Dream’s internal 3D model format to and from BIM editor formats (e.g., Revit)

  • Explore rendering engine options such as Unreal and Unity, in addition to WebGL

What we Require

  • 5+ years in graphics/3D (AR, VR, games, or tools like Three.js)

  • Strong frontend skills with JavaScript/TypeScript and WebGL/Canvas

  • Solid 3D math (linear algebra, vectors, matrices)

  • Familiar with 3D formats (glTF, OBJ, USD) and asset pipeline

  • Preference: Experience with procedural generation and/or ARKit

  • Comfortable wearing many hats on a small, fast-moving team

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