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Jam City

Level Design Artist

Posted One Month Ago
Be an Early Applicant
In-Office
San Francisco, CA, USA
90K-110K Annually
Mid level
In-Office
San Francisco, CA, USA
90K-110K Annually
Mid level
Create and assemble visually compelling Hidden Object game levels using existing assets. Responsibilities include designing and lighting optimized 3D scenes, editing environments and props, proposing camera and narrative ideas, collaborating with art, design, engineering, and production teams, presenting work, playtesting levels, troubleshooting visual issues, and improving asset pipelines. The role requires strong artistic composition skills, Unity expertise, 3D game experience, and knowledge of Maya, Adobe Creative Suite, shaders, and PBR materials.
The summary above was generated by AI
As a leading mobile games developer, Jam City is looking to “level up” our talent. We’re on the hunt for innovators who consider themselves dynamic, collaborative and thrive in a fast-paced environment. 
 
PERKS & BENEFITS
Unlimited Vacation, Paid Sick Days, Kin Care & Holidays*
100% Covered Medical and Company-Sponsored Dental & Vision (Plans Vary)*
Life Insurance, 401k, Flexible Spending Accounts, & More*
Wellness Activities & Programs
12 Weeks Paid Parental Leave*
Happy Hours
Company Events
*Only applies to full-time positions.

We are looking for a Level Design Artist to create Hidden Object scenes on a brand new game at the Jam City Narrative Game division. Your role is to contribute to the game team by assembling together visual stunning levels that adhere to the best game design principles, thus creating engaging, story filled puzzles. You are equally an artist and a designer, with the ability to touch every aspect of the level pipeline.  

**In order to be considered, you MUST provide us with either a link to an online portfolio, website or a pdf showcasing recent artwork upon application, as well as be willing to work on-site, 5x week. 

RESPONSIBILITIES

    • Assemble captivating levels using existing assets.  

    • Collaborate with designers and artists to ensure optimal quality. 

    • Lit 3d scenes that are optimized for mobile devices.

    • Edit or create high-quality and optimized 3D environments and props.

    • Attend level preproduction meetings and propose environment, prop, camera and lighting ideas that consider design, art and narrative needs.  

    • Work with your Art Lead and Art Director in establishing and maintaining the look of the project.

    • Present your work to the Design and Narrative leads and address any note or change of direction. 

    • Playtest other people’s levels and provide feedback to ensure a cohesive gameplay experience. 

    • Identify, troubleshoot and resolve visual issues with in-game environment assets and character environment interaction.

    • Identify and develop pipeline advantages, ensuring that assets are created in the most efficient way possible.

    • Interface with Lead Artist, Art Director, Producers, and other project leads on various issues and deadlines.

    • Identify and solve aesthetic and technical issues in the development process.

REQUIREMENTS

    • Perfect understanding of composition, color, value, and form as it relates to both classic art and gameplay visuals.

    • 3+ level design experience. 

    • 3+ years of 3D game experience, with HIdden Object Game experience preferred.

    • Complete mastery of Unity Engine

    • Must have worked on at least one 3D game from conception to completion.

    • Great knowledge of Maya and Adobe Creative Suite.

    • Rendering and real-time shader development awareness.

    • Experience with PBR materials. 

    • Must understand 3D pipeline and process as it relates to game development and have experience partnering with other game team disciplines such as engineering and design.

    • Affinity for problem-solving and self-reliance.

    • Art Degree or similar working experience.

    • Excellent grasp of the English language.

NICE TO HAVE

    • Strong 2D concept and illustration skills.

    • Shader creation experience in any shader graph tool. 

    • Knowledge of Substance Painter.

In compliance with local law, we are disclosing the compensation for this role.  The range listed is just one component of Jam City's total compensation package for employees, which may also include annual bonuses, short- and long-term incentives, and program-specific awards. The disclosed range estimate has not been adjusted for the applicable geographic differential associated with the location at which the position may be filled.  Starting pay for the successful applicant will depend on a variety of job-related factors, which may include education, training, experience, certifications, location, business needs, or market demands. This range is based on a full-time position. This range may be modified in the future. In addition, Jam City provides a variety of benefits to employees, including but not limited to medical, dental, vision, parental leave, paid time off, a 401(k) plan, life, disability, and accident insurance.  Pay Range: $90,000 — $110,000 salary per year.

CHECK OUT LIFE AS A JAM CITIZEN:
- Company news and events on our LinkedIn
- Company Blog
- Employee Feedback on our Comparably page
- Find videos on our teams and games on our Youtube
 
OUR COMMITMENT TO EQUITY, DIVERSITY, & INCLUSION
We believe in creating games that unite people across the world and that showcase our commitment to providing an environment that is both inclusive and diverse for our players and employees. We strive to create a workforce that is reflective of our global player community as we know that we are stronger and better when we play together. To help promote an inclusive culture, we celebrate the visible and invisible diversity of our Jam Citizens through initiatives including Employee Resource Groups, cultural events, trainings, speaker series, and more. 
 
Jam City is an equal opportunity employer. We enthusiastically accept our responsibility to make employment decisions without regard to race, age, sex (including pregnancy), national origin, ancestry, religion, ethnicity, marital, or domestic partnerships status, disability, genetic information (including the refusal to submit to genetic testing), predisposing genetic characteristics, military status, veteran status, domestic violence victim status, sexual orientation, gender identity or expressions, or any other classification protected by federal, state, and local laws. Our management is committed to following this policy with respect to hiring, placement, promotion, transfer, demotion, layoff, termination, recruiting, pay, and other forms of compensation, training, and general treatment during employment.
 
ABOUT JAM CITY
Jam City is a leading entertainment studio with a proven track record of creating some of the world’s most beloved casual puzzle and story-driven mobile games. As the creative force behind fan-favorite, award-winning titles such as Harry Potter: Hogwarts Mystery, Cookie Jam and Panda Pop, Jam City develops engaging and dynamic games that become an enduring part of our players’ lives. The company is headquartered in Los Angeles with a global network of studios and talent. For more information, please visit www.jamcity.com.

Jam City San Francisco, California, USA Office

225 Bush Street, San Francisco, CA, United States, 94101

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