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Inari Medical

User Interface and Experience Designer (UI/UX)

Posted Yesterday
In-Office
Austin, TX
89K-193K Annually
Mid level
In-Office
Austin, TX
89K-193K Annually
Mid level
Designs high-fidelity user interfaces and experiences for Stryker’s Mako robotic-assisted orthopedic surgery applications. Translates complex clinical workflows into intuitive, accessible software experiences using Figma and established design systems. Creates prototypes, UI specifications, component libraries, and production-ready assets while collaborating with researchers, engineers, product owners, and clinical stakeholders. Supports usability evaluations, design controls, and quality requirements throughout product development.
The summary above was generated by AI
Work Flexibility: Remote or Hybrid or Onsite

It's Time to Join Stryker!


Location: Weston, FL (Preferred) | Kalamazoo, MI (Considered) | Remote/Hybrid Flexibility Subject to Approval


Are you passionate about designing intuitive, high-quality software experiences that make a meaningful impact? Join Stryker's Mako Robotics team and help shape the user interfaces that support robotic-assisted orthopedic surgery.


As a Staff level User Interface and Experience Designer, you'll play a key role in developing the software experiences used in Mako's hip replacement applications. You'll combine strong visual and interaction design expertise with hands-on technical execution, translating complex workflows into intuitive interfaces and detailed, production-ready design specifications.


This is an opportunity to contribute to both current and next-generation Mako technologies. You'll help deliver critical UI designs for existing applications while collaborating across engineering, product development, and design teams to influence the future of robotic-assisted surgery.


You'll join a collaborative, geographically distributed team that values creativity, attention to detail, technical excellence, and the ability to take ownership of your work.


What You Will Do

User Interface Design & Development

  • Design and develop intuitive, visually consistent software interfaces for Mako robotic-assisted surgery applications, with an initial focus on Total Hip Arthroplasty (THA).
  • Create high-fidelity interface designs, screen layouts, interactive prototypes, and reusable UI components using Figma and established design systems.
  • Translate complex clinical workflows, product requirements, and user needs into clear, functional, and accessible software experiences.
  • Apply visual and interaction design principles, including typography, color, layout, navigation, messaging, component states, and user feedback.
  • Develop detailed, production-ready UI specifications that accurately communicate design intent to software development teams.
  • Create and manage design assets, component libraries, naming conventions, documentation, and version-controlled design deliverables.

User Experience & Product Development

  • Contribute to the development of next-generation Mako applications through workflow analysis, concept exploration, prototyping, and iterative design.
  • Collaborate with UX researchers, product owners, and cross-functional teams to incorporate user feedback, clinical insights, and usability considerations into design solutions.
  • Support design reviews, usability evaluations, and voice-of-customer activities to refine interfaces and improve the overall user experience.
  • Balance user needs, technical feasibility, design consistency, and product requirements throughout the development process.

Cross-Functional Collaboration & Design Ownership

  • Partner closely with software engineers, scrum teams, product owners, systems engineers, and other designers to support successful implementation of UI designs.
  • Collaborate with design teams across Mako's hip, knee, and shoulder applications to maintain consistency within shared software platforms and design systems.
  • Independently manage assigned design activities, proactively resolve challenges, and drive deliverables from concept through implementation.
  • Communicate design decisions, technical specifications, and recommendations clearly to cross-functional stakeholders.
  • Contribute to continuous improvement of design processes, documentation standards, tools, and team practices.
  • Support applicable medical device design controls, usability, and quality requirements throughout product development.

What You Will Need


Required Qualifications

  • Bachelor's degree in User Interface Design, User Experience Design, Interaction Design, Industrial Design, Graphic Design, Human-Computer Interaction, or a related discipline, or equivalent professional experience is required.
  • 4 or more years of professional experience in UI/UX design, software product design, interaction design, or a closely related field is required.
  • Proficiency with Figma, including experience working with shared design systems, component libraries, and high-fidelity interface designs is required.
  • Proficiency with Adobe Creative Suite, particularly Illustrator and Photoshop is required.

Preferred Qualifications (You do not need to all of these)

  • Experience designing software interfaces, creating interactive prototypes, and applying established visual and interaction design principles.
  • A portfolio or representative work samples demonstrating relevant user interface design capabilities.
  • Experience developing detailed UI specifications, design documentation, component definitions, and production-ready assets for software development teams.
  • Strong visual design, graphic design, and illustration skills, including creating instructional graphics, icons, and informational illustrations.
  • Experience with complex software applications, technical systems, or products requiring highly detailed and consistent user interfaces.
  • Experience with 3D modeling or rendering tools such as KeyShot, SolidWorks, or similar applications.
  • Experience designing software for medical devices, surgical systems, robotics, or other regulated or safety-critical industries.
  • Familiarity with usability engineering, accessibility principles, human factors, and user-centered design methodologies.
  • Experience collaborating with software development teams in Agile or Scrum environments.
  • Understanding of software development practices and how UI designs are translated into functional applications.
  • Experience collaborating across distributed teams and working independently within a matrixed organization.
  • Strong organizational skills, attention to detail, proactive communication, and the ability to manage multiple priorities.

  


United States of America Pay Ranges:

  • USN: $89,300 - $148,800 USD Annual
  • Puerto Rico: $89,300 - $148,800 USD Annual
  • US10: $98,200 - $163,700 USD Annual
  • US15: $102,700 - $171,100 USD Annual
  • US20: $107,200 - $178,600 USD Annual
  • US30: $116,100 - $193,400 USD Annual
View the U.S. work location and transparency guide to find the pay range for your location.

  


Travel Percentage: 20%

Stryker Corporation is an equal opportunity employer. Qualified applicants will receive consideration for employment without regard to race, ethnicity, color, religion, sex, gender identity, sexual orientation, national origin, disability, or protected veteran status. Stryker is an EO employer – M/F/Veteran/Disability.

Stryker Corporation will not discharge or in any other manner discriminate against employees or applicants because they have inquired about, discussed, or disclosed their own pay or the pay of another employee or applicant. However, employees who have access to the compensation information of other employees or applicants as a part of their essential job functions cannot disclose the pay of other employees or applicants to individuals who do not otherwise have access to compensation information, unless the disclosure is (a) in response to a formal complaint or charge, (b) in furtherance of an investigation, proceeding, hearing, or action, including an investigation conducted by the employer, or (c) consistent with the contractor’s legal duty to furnish information.

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