Top Tech Jobs & Startup Jobs in San Francisco Bay Area, CA

Reposted One Month AgoSaved
Remote
US
91K-140K Annually
Entry level
91K-140K Annually
Entry level
Gaming • Mobile
Coordinate end-to-end feature production for a mobile game feature pod. Responsibilities include managing development pipelines, prioritizing production activities, ensuring timely and high-quality delivery, supporting live incidents and on-call coverage, facilitating Agile/Scrum practices, coordinating cross-functional communication, and leading process improvements.
Top Skills: AgileScrumSdlc
One Month AgoSaved
Remote
US
164K-247K Annually
Expert/Leader
164K-247K Annually
Expert/Leader
Gaming • Mobile
Leads the design of procedural game worlds, combining terrain, creatures, resources, buildings, encounters, and points of interest into cohesive player experiences. Establishes standards for pacing, density, traversal, sightlines, and world composition; partners with Tools, Art, UX, and Engineering on generation frameworks and prototypes; guides systems from concept through live operation; and builds and mentors a high-performing world and level design team.
Top Skills: Game EnginesProcedural Generation SystemsUnity
One Month AgoSaved
In-Office or Remote
US
139K-205K Annually
Expert/Leader
139K-205K Annually
Expert/Leader
Gaming • Mobile
Owns slate operations across games in development, managing organizational cadence, cross-functional alignment, and the Game Development Framework from concept through launch. The role supports senior leadership, tracks investment and development progress, drives launch readiness, facilitates playtesting and validation, resolves operational blockers, improves processes, and builds scalable operating models across game teams and central functions.
Top Skills: Ai Technologies
One Month AgoSaved
In-Office or Remote
US
99K-145K Annually
Senior level
99K-145K Annually
Senior level
Gaming • Mobile
Lead and develop a distributed QA team for a live AAA mobile game. The role drives scalable QA practices, release excellence, quality metrics, process improvement, and cross-functional collaboration across engineering, live operations, marketing, customer support, localization, and external development teams. Responsibilities include planning quality activities, managing releases and deployments, communicating risks to stakeholders, and supporting continuous improvement throughout the game development lifecycle.
Top Skills: Bug-Tracking SystemsSoftware Testing FrameworksTest-Plan Management Tools
One Month AgoSaved
Remote
US
139K-172K Annually
Entry level
139K-172K Annually
Entry level
Gaming • Mobile
Leads the global Community Management and Customer Support vision for an unannounced live-service game. Builds player feedback loops, support operations, scalable processes, launch communications, community health metrics, and cross-functional partnerships. Establishes both functions from the ground up, manages external partners, represents player needs to executives and development teams, and guides strategy across development, beta, launch, and live operations.
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2 Months AgoSaved
Remote
US
144K-215K Annually
Senior level
144K-215K Annually
Senior level
Gaming • Mobile
Own the design and implementation of core systems for a pre-production F2P mobile live-service game. Build progression, combat scaling, economy, rewards, models, simulations, tuning tools, and documentation. Implement and iterate systems in Unity, collaborate with gameplay and engineering teams, use analytics and playtest results to balance systems, and translate ambiguous problems into shippable solutions.
Top Skills: SpreadsheetsUnityUnreal Engine
2 Months AgoSaved
In-Office or Remote
US
223K-281K Annually
Senior level
223K-281K Annually
Senior level
Gaming • Mobile
Lead Product Performance for a high-profile AAA mobile free-to-play game: own revenue forecasting, KPI targets, live-ops strategy and calendar, experimentation, analytics-driven iteration, and cross-functional alignment with roadmap, creative, marketing, and community. Build and manage the Product Performance team and drive monetization optimization and executive reporting.
Top Skills: Playgami
Reposted 2 Months AgoSaved
Remote
US
160K-230K Annually
Senior level
160K-230K Annually
Senior level
Gaming • Mobile
Lead global performance marketing for a new ARPG mobile title from pre-launch to scale. Own UA strategy, multi-million-dollar budgets, full-funnel measurement, attribution, incrementality and LTV modeling. Build and mentor a global UA team (including a pod in Shanghai), collaborate cross-functionally, optimize creative and marketing tech, and drive growth and efficiency.
Top Skills: Ad NetworksAnalyticsAttributionAutomationDspsFraud Prevention SystemsGoogleIncrementality TestingLtv ModelingMarketing TechnologyMetaProgrammatic Ad NetworksTiktok
2 Months AgoSaved
Remote
US
145K-220K Annually
Senior level
145K-220K Annually
Senior level
Gaming • Mobile
Design, build, and evolve scalable backend systems for WWE Champions. Support live-ops, incident management, reliability improvements, and pre/post-release backend support. Collaborate with client (Unity) engineers, drive technical roadmap, mentor cross-functional teams, and optimize performance and content pipelines for live mobile games.
Top Skills: AWSC#Ci/CdPlaygamiUnity
Reposted 2 Months AgoSaved
Remote
US
223K-281K Annually
Senior level
223K-281K Annually
Senior level
Gaming • Mobile
Lead product roadmap and strategy for a new F2P mobile+PC title in pre-production. Drive F2P systems, monetization, live ops, and cross-functional pods; set priorities, evaluate opportunities, integrate emerging tech (including generative AI), and shape product culture from concept through live operations.
Top Skills: Generative Ai
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